Open the save in notepad++, search for the planet name. /Fractal Softworks/Starsector/saves/ [your save] In there, the . CollectionUtils - methods for working with Collections (Lists, Maps, etc); CollisionUtils - methods for working with bounds and collision detection; EllipseUtils - methods for working with ellipses (of course); FastTrig - Slick2D's implementations of sin and cos, with. Hold the volume up (+) 3. Look in a ring around the core worlds. 14,1. ago. Quote from: Sy on February 29, 2016, 12:08:17 PM. Yes, it is possible, using the same manual-track-down-cryosleeper method. Path to variant directory is analogical to base game one, moddirectorydatavariants. I am no longer the MC of my starsector save file. 51. edit 2: u/i463 says hypershunts can spawn in systems with 3 non-blue stars so that might be why I couldn't find a blue star for one of the hypershunts in my current run. Voting closed r/starsector • Those damn Hegemony Inspections nowadays! r/starsector • I started playing a new Starsector game for about three hours AND THEN I WOKE UP. 1. Load the game. – Construction of coronal hypershunts. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Go to map. settings. Step 5: go fuck urself because ur now out of fuel and broke with no save in any reasonable timeframe. List of moderators. Guide att Reddit Make a "Starsector Saves" (or whatever) folder in your Google Drive (or whatever) folder on both computers and set the save location to there. I've been trying to run a Paragon, Astral, some Apogee, Furies, and Tempests. Use AI cores for everything. 51K subscribers in the starsector community. exe as usual to start the game using 64-bit Java with newly-increased. Look for settings. 4. Turning a planet to arid or jungle with TASC does a volatiles purge. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. ship file, and the . aside from that, just play vanilla. . Unlike the automated ship construction event that can pop up in research stations (and possibly other. After raiding Kanta's Den to extract Zel at the end of the Gates's quest, I decided to wait for Kanta's fleets to show up instead of using the Magec Gate as the quest asked. Guide att Reddit a "Starsector Saves" (or whatever) folder in your Google Drive (or whatever) folder on both computers and set the save location to there. A stable debris field may also be present for valuable salvage; salvaging the. Now all I have to do is figure out why I can't get them to spawn in. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Re: Failed calling method when loading save game. . Possible money exploit. open your "campaign. -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. Efficiency overhaul is in last place as the most essential hullmods because it's always nice to have. check how many supplies you have (i find supplies to be easiest to find the right area you want and its right there on the main view as you play) and go to your save games directory, its smack dabb in the install location! (for me, "D:\Starsector\saves")BEFOR YOU CONTINUE PAUSE THE GAME!!! if you like me have a large fleet or your in hyperspace. close. What I'd try to do is: Open campaign. The dev said it would be too annoying to have your game paused by an autosave every 10 minutes or so (saving takes time, especially with mods). And it is time to make a colony guide. Three types of objective exist: the comm relay, nav buoy and sensor array. I made sure to copy the mods but didn't even think for whatever reason to save the saves. You'd have to use regedit to delete/replace it which is a hassle, so honestly i wouldn't really bother and just keep using whatever key you have and use the new one when you're on a new computer. Uninstalling the mod This mod can be removed from an existing save: Prior to 3. 150. so i got the new 0. 1 Localizations; 6 Other information. packages list you would have something kind of like (starsectorWrapper { dataHome = "$ {homeDirectory}/. For the most part, they are found as ship graveyards; usually, combat-oriented ship derelicts can be found here. (If nothing comes up, we might have to look elsewhere, upload the full starsector. Drag and drop the folder from the “saves” folder in the starsector folder. saves= line to point at the folder you want. I usually run spacer starts by going to bars and picking up delivery contracts. It will let you edit basically anything. AutomatedRepairUnit. 1+ fixes: fixed a rare bug that stopped the player from adding hullmods in very rare conditions hopefully V0. Open the Console with CTRL+Backspace. When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. fs. I declined a mission to buy the location of a blueprint for $200k, how silly am I? Revenant. Taking one colossus is more efficient then two buffalo. Report Save Follow. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. In my case, it will look like this . At the end is a long list of entries containing "Level". I know everyone has their own Starsec. starfarer. Download link: Windows. Oh, and I added the mod that exposes the variables for the skills that. . The Abyss Adds a new area called "The Abyss" in to the game. As mentioned, the console command mod includes a survey option. Yes all sectors spawn two hypershunts. Phase Lib. r/starsector. The more commonly balance tweaked information is in the ship_data. 4) In Notepad, SAVE AS with the file name vmparams. It. Open the planets tab. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. So it really depends on the type of mod and most mod authors will list. Starsector ship guide is back! We have Starsector 0. ago. storytellers have a chance to give the location of ships that you lost in combat. 4X game features in Starsector. at the launch menu, enable the mods. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 0 for hostile. I have located them inside the save file but can't find anything that specifically states where they're located. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. . Little bit of commerse rading to start out and a few hours in I pick up a Scarab class Heavy Frigate affectionately known as TTS Geb. Nanoelite001 • 2 yr. I haven't done it myself yet, but those files are included in a . Patreon👓: learn how to make setup your first #Starsector #ColonyStar Sector Discord Link:your email inbox for "bmt" they are the payment processor (or were) for the website and my code was in their email, not anything labelled "fractal software" or "starfarer/starsector". player - pirates. Independent/Pirate depends on transponder status and current proximity to trade convoys. Then 'Hk_prokect'. 5. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). Put it in the mods folder and make sure it's tagged in Starsector's launcher. PSA: You can approach the star to add a stable location. 1. Individual modules are. however you can edit a txt file to turn on actual autosave with some options. although this isn’t an absolute representation it more or less outlines each tech tier. . Go to your install directory, saves, then the directory that matches your save name and rename campaign. One is at Askonia, other is started in Penelope's Star. csv entry. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. Bit of a backwards way, but a way nonetheless. In general, transient mods are ones that do not affect savefiles and so you can safely remove it and nothing will happen. Copy the files over. My save file is getting really close to 50 MB of XML, and when the game needs to access some random data (say colony info) things really chug as the file is parsed and the needed data is located. And try to avoid storms. r/RG353V. Terraforming and Station Construction is the mod you’re looking for. Save game crash / corruption! (OutOfMemoryError) 99% of the time, this happens because Starsector ran out of memory. . 31. just star the new game and Spawn the ships/credit you has previously with console commands if needed. 7. save. true. Guide att Reddit deleted this save because it was a save of me stuck out of fuel on some random system. How to get more stable location? Now that we can create our own stable location using fuel, I want to have all three (comm relay/nav bouy/sensor bouy) but there is a max of 2. 1a is now out! This is a . sh as a non-steam game on Steam. ship file and a ship_data. 95a is here. ) Get Notepad++. Click on 'Saved'. For example: Code. 62K subscribers 16K views 1 year ago Let's go over some key changes you can make in the Starsector settings. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Never used a Scarab before, and I I had just picked up wolfpack tactics, so through a officer. 6. 0:00 - Intro0:35 - Planet Scouting Criteri. zip in the starsector-core folder, as starfarer. starfarer. g. This mod adds a developer's console to Starsector that can be summoned with control+backspace. It was made to add more of a strategic sense to the system-map. You can drop 3 stations on a major planet. 0e "Space Hero Academia" (fixes 2021-04-21) 1) If an autonomous colony increases in size, you are getting informed each day of it, until you take temporary control of it. You may have to. I had a huge army, lots of planets, beat the game, ect. Then, finally, click 'SaveGames'. 0 1071153 [Thread-13] INFO com. There is 50% chance your patrols will use them too when generated. . Someone else feel free to chime in if I'm mistaken. Join. Also just remember make some weird stuff up in starsector like it's orbiting too fast since gravity or something like that. 95 STARSECTOR and V1. Or just do bounty missions with doom ships in their fleet. Let's go over some key changes you can make in the Starsector settings. When I design ship loadouts I rather have access to everything for the design. Trick seems to be being able to withstand initial alpha of Tesseracts and being able to kill these annoying fighters as they appear. Guide att Reddit Windows: Right-click the icon you normally use to launch Starsector and choose Open file location. How to cheat by scummy save editing. There is a cheesy solution for heavily defended worlds too. jar is a fancy . . Mac. It only gets actually deleted if and when you install something new and Windows uses that space for the new files or if you use a. starfarer. This is in addition to other things a ship needs, such as a . Include the quotes and replace last name with your NPC's last name. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. xml" file with notepad. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. For Users: LunaSettings. 6. One of. 8Ghz(4. In my case, it will look like this . It's saved in your registry somewhere, I don't remember the exact location. 2 days ago · A lot of New Jersey residents who may be eligible for a federal program that would save them $30 per month on their internet bills haven’t signed up. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. Starsector > saves > open a folder labeled a save for your current playthrough. Also, you can take not or where a base spawns next to your home systems because there are only a limited type of systems, those with very little or no planets that bases will spawn in. /starsector. The game will need 3 files (2 if you want to be technical), the ship graphic (the sprite), the . 2 save compatible with 0. Updated to be compatible with Starsector 0. — Ships are faster but clumsier and have hull, flux, and momentum indicators. « Reply #1 on: January 07, 2022, 06:08:58 AM ». Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. The automated shipyard is a structure that can be discovered around a . Pristine nano-forges can also be found in research and mining stations. CampaignGameManager - Loading stage 25 13030 [Thread-3] INFO com. 1 or earlier) Split off the custom star system feature to the Customizable Star Systems mod - Adversary portion now has a dependency on this split-off mod - Updated Adversary's customStarSystem. Remember back in step 2, where I had you open up the anime portrait mod file location of. . What I do is first search "hypershunt", and while looking at the scroll bar, I type in "blue " and look for the nearest result that is above the hypershunt you want to find. In my particular case, it happened when Ancyra went to size 6. A military division that specializes in commerce and carries its duties across the Persean Sector. From personal experience, it tends to be near the core worlds. When fully released, it will contain a significant number of handmade quests. I can only “1. I’ve built my first Stable Location in my system, and erected the Comm Relay. If you feel like things are unrecoverable, but don't want to start a new game, check out the Console Commands mod. 0. . Then just delete what you don't like from there. Defeat the station. Removed skills changes. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. now its all gone. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. steampowered. xml is like 277mb. 6. I’ve built my first Stable Location in my system, and erected the Comm Relay. ago. Turn off your Deck. It. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. What you need to send to dev: the save list of mods and their version numbers version of your software exactly the steps to reproduce the issues in excruciating detail. class is a compiled . ago. Apparently it can get slightly unstable in terms of crashes but at the same time it shortened both my save times by a lot and removed all the post-battle lag, so get the autosave mod just in case and you're golden. Choose the one you wish to edit and then go value. Once the Starsector installation directory is set, you are now free to use the. player - independent. Features - Mod Browser to view and install mods from the Forums and Discord's #mod_updates without leaving SMOL. Search for "maxShipsInFleet":30 and change the value from 30 to whatever. There is so much to learn in Starsector (not to even going start on mods), that you will get blindsided by any number of things. Nope :/. Colonies were added in version 0. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Destroyed some fleets, was satisfied, walked out by the. You can also add alias spawnstableloc to the start of that command to make a permanent alias. 6. Fuel is normally spent based on distance rather then speed, the exception, unless it changed this patch, is speed above 20 is discounted from the distance calculation. Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. No. At first it sits at the backup for like 20-30 seconds and then another 10-20 seconds for the actual safe. ago. And you'll need to reload, a lot. In the Starsector install folder there's a file named vmparams. json` file and set "uninstallMod" to true. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Even without stabilization the text reads it should be. Promise: added by Arsenal Expansion, you need level 16 for it to appear in random bar. And not to mention you've got to manually write all the dialogue within confines of rules. Download. however you can edit a txt file to turn on actual autosave with some options. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. The hullmod is available and unlocked from the start. Removed extra crew bonus. ) Formerly known as Starsector Mod Manager. 4. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Here is a video guide made by a community member of Starsector and a Let's Player: Some other useful tips. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. impl. app file. The elites don't want you to know this but the Pristine Nanoforges on faction military capitals are free you can take them home I have 5 Pristine Nanoforges. java is a text file with Java code that a programmer edits. Credits and distribution permission. any way to get it back? . Every mod must have a mod_info. I have colonised a star system with blue giant and this whole thing was going pretty well until I noticed that my visitors were stuck near a jump point that was way too close to the sun so they just try to move into it and back off helplessly. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. Better Colonies is a mod for those who enjoy a better lightweight colony experience. e. If nothing helps, make a post on the Bug Reports & Support. This is version 2 of the complete save game, where the AI colonies were a bit strengthened to match you. 20. That's all. The Diktat apologist and semi-willing cult of personality ensign. This mod adds a developer's console to Starsector that can be summoned with control+backspace. ship files, corresponding entries in ship_data. I have created a small mod that adds some more commands to LazyWizard's console mod. save. aCobOfCornWithStyle • 8 mo. ago. 3, save that savegame again but with 0. Future plans: – Add terraforming support for Unknown Skies planet types. Can be Opened in the campaign with F2 (Configurable) or from the main menu. If you run out of supplies your ships will slowly eat through thier CR until they hit 0%, where they will then have random 'accidents' happen that cause the loss of crew and sometimes entire ships. The only thing is: Removing the mod midplay, would mean that any makeshift object built anywhere, when salvaged without the presence of this mod, will instantly create a "Stable location" in it's place xD. You'll lose whatever progress you made between saves, but it's better than losing everything. The more commonly balance tweaked information is in the ship_data. ago. RyVdo13. - Mod Profiles allow swapping between different groups of mods/versions easily. Many thanks. Navigate to your starsector save folder. 2) Locate the "-Xms512m -Xmx512m" part of the text, and change that to "-Xms1024m -Xmx1024m". 2. After all I had come heavily armed expecting a challenging encounter, and didn't want my efforts to be in vain. Other than allocating more RAM, it's a good pratice to stop every few hours, save, exit Starsector. 6. Each save_ folder corresponds to a save Afaik deleting a program or file doesn't actually remove it, it just removes the identifier that lets windows know where the file is located and that the space for the file is already occupied and unavailable. Story. Copy the files over. Navigate to your starsector save folder. ago. Navigate the folders: starsector-core > data > config > Open "settings. Both of those mods are notorious for bloating your save file with useless information and causing irreversible damage, and eventually crippling slowdowns. That is most of the basic stuff you can do in the save file and is a little bit like cheating. Go to starsector r/starsector. There are also new setting. You will notice on bigger sectors that while in-system performance is good, hyperspace performance is utterly terrible. In refit menu there is autofit button, you can save up to 4 custom variants by saving/overwriting them there. Starsector version 0. json file. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. So you can try to go to the indicated lines in the save file and manually modify/delete stuff that is causing problems (you can ignore all the output except for the xstream debug information). ship file and a ship_data. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Noted, thank you. 4. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. The Create Save Game Object node will automatically change its output pin type to match the type you specify with the Save. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Musk's lawyers requested an "secured location" in Austin, Texas, for the. r/starsector. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. This is probably the best advice I've seen so far. Mods that add ships yes but they might not all show up. (Previously visited, supposed-to-be-deleted systems. You'd have to use regedit to delete/replace it which is a hassle, so honestly i wouldn't really bother and just keep using whatever key you have and use the new one when you're on a new computer. That is most of the basic stuff you can do in the save file and is a little bit like cheating. 1 / 2. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. 95a). 2. Survey everything. edit: should be top left of the window somewhere, above the manage industries button. Do note, however, that it will not fully activate it (e. Raiding 2x at 5 strength means you loose 7x2->14 marines. So last night I saved a game of starsector. Little bit of commerse rading to start out and a few hours in I pick up a Scarab class Heavy Frigate affectionately known as TTS Geb. player - tritachyon. I gave the historian 20k cash, then 50k cash, then she told me the location of a. Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. on November 20, 2023, 08:40:35 AM. Mods can contribute to this by adding their own log entries to track actions or for easier debugging. ago. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. 51 and the elimination of weapons on the ships you buy, this has a. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. It's nearly impossible to make more than the tiniest of changes without corrupting something. Starsector는 스팀에 입점하지 않았으므로 스팀 창작마당은 없으며, 대부분의 모드는 포럼에서 직접 받아서 mods 폴더에 압축 해제하고 런처의 mods 메뉴 내에서 체크하여 적용해야 한다. ago. Order by 11:59 p. We will be looking at best ships in Starsector. 1. If you repair this Automated Shipyard, you will have access to that feature permanently, as it is reusable. For your convenience Ill also list down the short term and long term benefits. It should work like any other stable location. - look for "maxLogisticsHullmods":2, - change to whatever value you want. . 1 Stable location for a comm relay (otherwise you get -3 security) if need be, you can make one by going into the sun with an alpha core. anyway as a matter of safety. Mods that cause major changes like nex no not likely. Include the quotes and replace last name with your NPC's last name. 0.